Poker Tournament Formats
A series schedule is full of event names: 6‑Max, Deep Freeze, Terminator, Mystery Bounty. Each name tells you the format behind the event. Here is how each one usually runs.
Table size and speed
How many players sit at a table, and how fast the blinds and decisions move.
6-Max
Also called: Short-handed
No more than six players at each table, instead of the usual eight to ten.
How it usually runs
- Tables are balanced to six seats as players bust.
- The blinds come round more often, so you pay them more often.
- You play more hands and face more decisions every orbit.
Shot Clock
Every decision is on a timer, usually around 30 seconds.
How it usually runs
- The clock starts when the action reaches you.
- Let it run out and your hand is dead, however strong it is.
- Each player gets a few time bank cards, each worth extra seconds. Some events hand out more at the breaks.
Turbo
Also called: Hyper Turbo
Shorter levels, so the blinds rise faster and the event finishes sooner.
How it usually runs
- A hyper turbo is shorter again, often with a smaller starting stack.
- Stacks get short quickly, so there is more all-in poker.
- Satellites are often run this way.
Deepstack
Also called: Monster Stack, Mega Stack
A bigger starting stack compared with the blinds.
How it usually runs
- There is room to play after the flop before the blinds start to bite.
- Levels are often longer too, so the event runs longer.
- Big ones are split into Day 1 flights.
Freezeouts and re-entries
How many times you can buy in, and how a big field is split across days.
Freezeout
One entry per player. Lose your chips and you are out.
How it usually runs
- Everyone buys in once and gets the same stack.
- There is no buying back in after you bust.
- Late registration may still be open, but only for players who have not entered.
Deep Freeze
Also called: Monster Freeze
A deepstack freezeout, and one of the most common event names on Australian schedules.
How it usually runs
- One entry, a large starting stack and long levels.
- Usually run over two or three days.
- Some keep registration open until Day 2 starts.
Re-entry
Bust during registration and you can buy in again.
How it usually runs
- You pay the full price again for a fresh stack and a new seat.
- Some events cap entries (for example, up to three); others are unlimited.
- Once registration closes, a bust is final.
Flights
Also called: Day 1A, 1B, 1C
A big event runs several Day 1 sessions that feed one Day 2.
How it usually runs
- Pick the Day 1 that suits you.
- Survivors from every flight meet on Day 2 with the chips they bagged.
- In many events you can play another flight if you bust in an earlier one.
Bounty formats
Part of every buy-in goes into bounties instead of the prize pool. Knock a player out and you win the bounty on their head, and you still play for the prize pool.
Bounty Hunter
Also called: Terminator, Knockout, KO
Every player carries the same fixed bounty all the way through.
How it usually runs
- The buy-in shows the split, for example $150 entry + $150 bounty + $60 fee.
- Every knockout pays the full bounty, for example $150 per KO.
- It is paid on the spot or added up when you finish, depending on the room.
Progressive Knockout
Also called: PKO
Bounties grow as the event goes on.
How it usually runs
- Knock a player out and you take part of their bounty in cash, often half.
- The rest is added to the bounty on your own head.
- The big stacks end up carrying the big rewards.
Mystery Bounty
The bounties are hidden until you win one.
How it usually runs
- The first phase plays like a normal tournament, with no bounties.
- The bounty phase starts later, usually on Day 2 or once the field is in the money.
- Each knockout earns a draw from the bounty envelopes, worth anything from less than the buy-in to many times it.
Team events
Two or more players share one entry and split what it wins.
Tag Team
Teammates share one stack, and only one plays at a time.
How it usually runs
- Tag in and out between hands, never during one.
- Many events make every teammate play at least one round of blinds.
- The team wins together and splits the prize.
Teams Event
One buy-in for the team, and each player starts with their own stack.
How it usually runs
- Teammates play as individuals at the start.
- Later the stacks come together: after a set level in some events, on Day 2 in others.
- Prize money is split evenly between teammates.
Pot-Limit Omaha and other games
Most events are No-Limit Hold'em, but most series also run Pot-Limit Omaha, and some run other games as well. Any of the formats above can be dealt in any of these games.
Pot-Limit Omaha
Also called: PLO, PLO4
Four hole cards instead of two, with the same board as Hold’em.
How it usually runs
- You must use exactly two hole cards and exactly three from the board.
- You can never bet or raise more than the size of the pot.
- Hands run closer and pots grow bigger than in Hold’em.
PLO Hi-Lo
Also called: PLO8, Omaha Eight or Better
The pot is split between the best high hand and the best low hand.
How it usually runs
- A low must be five different cards, all eight or lower.
- If no one has a low, the high hand takes the whole pot.
- You still use exactly two hole cards for each half.
Big O
Also called: PLO5
Omaha with five hole cards.
How it usually runs
- You still use exactly two of your hole cards.
- Big O is usually played Hi-Lo; PLO5 is high only.
- With more cards, the winning hands are stronger.
Satellites
Win your way into a bigger event for less.
Satellite
A cheaper tournament where the prize is a seat in a bigger event.
How it usually runs
- Schedules list the seats it guarantees, for example 10 seats GTD.
- Every seat is usually worth the same, so first and the last seat pay the same.
- Levels are shorter and stacks smaller than the event it feeds.
Reading a schedule line
Most schedules print the same details for each event. Here is one taken apart.
- Event name
- The Big Bounty HunterThe format behind it.
- Buy-in
- $360$150 to the prize pool, $150 bounty, $60 fee to the venue.
- Starting stack
- 40KChips everyone starts with.
- Levels
- 25 minHow long before the blinds go up.
- Re-entry
- UnlimitedBuy in again as often as you like.
- Late rego
- Lvl 8Registration closes at the end of level 8.
Before you play
- Read the structure sheet: starting stack, level length, late registration and re-entry.
- For a bounty event, check how much of the buy-in is bounty and how bounties are paid.
- For a shot clock event, ask how many time banks you get and when you get more.
- Set your budget for the whole event, including any re-entries, before you start.
