Tournament formats

Poker Tournament Formats

A series schedule is full of event names: 6‑Max, Deep Freeze, Terminator, Mystery Bounty. Each name tells you the format behind the event. Here is how each one usually runs.

Table size and speed

How many players sit at a table, and how fast the blinds and decisions move.

  • 6-Max

    Also called: Short-handed

    No more than six players at each table, instead of the usual eight to ten.

    How it usually runs

    1. Tables are balanced to six seats as players bust.
    2. The blinds come round more often, so you pay them more often.
    3. You play more hands and face more decisions every orbit.
    • More hands
    • Looser play
  • Shot Clock

    Every decision is on a timer, usually around 30 seconds.

    How it usually runs

    1. The clock starts when the action reaches you.
    2. Let it run out and your hand is dead, however strong it is.
    3. Each player gets a few time bank cards, each worth extra seconds. Some events hand out more at the breaks.
    • Timed decisions
    • More hands per level
  • Turbo

    Also called: Hyper Turbo

    Shorter levels, so the blinds rise faster and the event finishes sooner.

    How it usually runs

    1. A hyper turbo is shorter again, often with a smaller starting stack.
    2. Stacks get short quickly, so there is more all-in poker.
    3. Satellites are often run this way.
    • Fast blinds
    • Finishes sooner
  • Deepstack

    Also called: Monster Stack, Mega Stack

    A bigger starting stack compared with the blinds.

    How it usually runs

    1. There is room to play after the flop before the blinds start to bite.
    2. Levels are often longer too, so the event runs longer.
    3. Big ones are split into Day 1 flights.
    • Big stack
    • Longer event

Freezeouts and re-entries

How many times you can buy in, and how a big field is split across days.

  • Freezeout

    One entry per player. Lose your chips and you are out.

    How it usually runs

    1. Everyone buys in once and gets the same stack.
    2. There is no buying back in after you bust.
    3. Late registration may still be open, but only for players who have not entered.
    • One entry
  • Deep Freeze

    Also called: Monster Freeze

    A deepstack freezeout, and one of the most common event names on Australian schedules.

    How it usually runs

    1. One entry, a large starting stack and long levels.
    2. Usually run over two or three days.
    3. Some keep registration open until Day 2 starts.
    • One entry
    • Big stack
    • Multi-day
  • Re-entry

    Bust during registration and you can buy in again.

    How it usually runs

    1. You pay the full price again for a fresh stack and a new seat.
    2. Some events cap entries (for example, up to three); others are unlimited.
    3. Once registration closes, a bust is final.
    • Capped or unlimited
  • Flights

    Also called: Day 1A, 1B, 1C

    A big event runs several Day 1 sessions that feed one Day 2.

    How it usually runs

    1. Pick the Day 1 that suits you.
    2. Survivors from every flight meet on Day 2 with the chips they bagged.
    3. In many events you can play another flight if you bust in an earlier one.
    • Multi-day
    • One prize pool

Bounty formats

Part of every buy-in goes into bounties instead of the prize pool. Knock a player out and you win the bounty on their head, and you still play for the prize pool.

  • Bounty Hunter

    Also called: Terminator, Knockout, KO

    Every player carries the same fixed bounty all the way through.

    How it usually runs

    1. The buy-in shows the split, for example $150 entry + $150 bounty + $60 fee.
    2. Every knockout pays the full bounty, for example $150 per KO.
    3. It is paid on the spot or added up when you finish, depending on the room.
    • Fixed bounty
    • Paid per KO
  • Progressive Knockout

    Also called: PKO

    Bounties grow as the event goes on.

    How it usually runs

    1. Knock a player out and you take part of their bounty in cash, often half.
    2. The rest is added to the bounty on your own head.
    3. The big stacks end up carrying the big rewards.
    • Growing bounty
  • Mystery Bounty

    The bounties are hidden until you win one.

    How it usually runs

    1. The first phase plays like a normal tournament, with no bounties.
    2. The bounty phase starts later, usually on Day 2 or once the field is in the money.
    3. Each knockout earns a draw from the bounty envelopes, worth anything from less than the buy-in to many times it.
    • Hidden prizes
    • Bounties late

Team events

Two or more players share one entry and split what it wins.

  • Tag Team

    Teammates share one stack, and only one plays at a time.

    How it usually runs

    1. Tag in and out between hands, never during one.
    2. Many events make every teammate play at least one round of blinds.
    3. The team wins together and splits the prize.
    • One stack
    • Shared seat
  • Teams Event

    One buy-in for the team, and each player starts with their own stack.

    How it usually runs

    1. Teammates play as individuals at the start.
    2. Later the stacks come together: after a set level in some events, on Day 2 in others.
    3. Prize money is split evenly between teammates.
    • Per-team buy-in
    • Stacks combine

Pot-Limit Omaha and other games

Most events are No-Limit Hold'em, but most series also run Pot-Limit Omaha, and some run other games as well. Any of the formats above can be dealt in any of these games.

  • Pot-Limit Omaha

    Also called: PLO, PLO4

    Four hole cards instead of two, with the same board as Hold’em.

    How it usually runs

    1. You must use exactly two hole cards and exactly three from the board.
    2. You can never bet or raise more than the size of the pot.
    3. Hands run closer and pots grow bigger than in Hold’em.
    • 4 cards
    • Pot limit
  • PLO Hi-Lo

    Also called: PLO8, Omaha Eight or Better

    The pot is split between the best high hand and the best low hand.

    How it usually runs

    1. A low must be five different cards, all eight or lower.
    2. If no one has a low, the high hand takes the whole pot.
    3. You still use exactly two hole cards for each half.
    • Split pot
  • Big O

    Also called: PLO5

    Omaha with five hole cards.

    How it usually runs

    1. You still use exactly two of your hole cards.
    2. Big O is usually played Hi-Lo; PLO5 is high only.
    3. With more cards, the winning hands are stronger.
    • 5 cards
    • Pot limit

Satellites

Win your way into a bigger event for less.

  • Satellite

    A cheaper tournament where the prize is a seat in a bigger event.

    How it usually runs

    1. Schedules list the seats it guarantees, for example 10 seats GTD.
    2. Every seat is usually worth the same, so first and the last seat pay the same.
    3. Levels are shorter and stacks smaller than the event it feeds.
    • Prize is a seat

Reading a schedule line

Most schedules print the same details for each event. Here is one taken apart.

Event name
The Big Bounty HunterThe format behind it.
Buy-in
$360$150 to the prize pool, $150 bounty, $60 fee to the venue.
Starting stack
40KChips everyone starts with.
Levels
25 minHow long before the blinds go up.
Re-entry
UnlimitedBuy in again as often as you like.
Late rego
Lvl 8Registration closes at the end of level 8.

Before you play

  • Read the structure sheet: starting stack, level length, late registration and re-entry.
  • For a bounty event, check how much of the buy-in is bounty and how bounties are paid.
  • For a shot clock event, ask how many time banks you get and when you get more.
  • Set your budget for the whole event, including any re-entries, before you start.